The Zero Hour

Reviews, rants and oddities on video game and film culture.

Scooby Doo: Classic Creep Capers

Scooby Doo has a lot to answer for. Scrappy Doo, Freddy’s insistence on looking for clues…with Daphne…, and that awful live action movie, it astounds me that the format can keep going after 40 years and still be relatively the same, regardless of line-up changes. It’s because of this, I have to give credit to the developers of Classic Creep Capers, they’ve managed to perfectly capture the essence of the show including everything that infuriates me about that fucking cowardly dog…

NOT THAT ONE!

Scooby Doo: Classic Creep Capers is a re-telling of 4 classic Scooby Doo stories, from the very first, terribly named “What a night for a knight” to “Snow Joke” about, you guessed it, a Snow monster (actually a Steve Buscemi look a like) and you may wonder “oh how do they pull that off?” well, it’s pretty much a cartoon kids version of Resident Evil. I shit you not. That dark, terrifying tense horror game with the zombies, replaced with bright graphics and given a cartoon dog and stoner as lead characters. It’s an awful idea and should be taken out back and shot. It even copies Resident Evils controls, which really don’t work in contrast to the games fixed camera angles. You move forward, titling the analogue stick upwards. Camera changes and you’re now moving left, straight into a wall. Now considering that in many levels you get chased down corridors by the monster of the week, running into walls and losing health for no good reason is just ridiculous oh and it doesn’t help when you’ve got a Great Dane who follows you everywhere that occasionally blocks your path. Oh actually, there isn’t even health, it’s kind of a courage-o-meter. Whenever you get scared, you lose courage, lose enough courage and Shaggy runs away and you have to start from a checkpoint. It reminds me a bit of the Sanity meter in Eternal Darkness, except clunkier and really poorly implemented. It doesn’t help that you spend most of the game running from something anyway, so the “death” doesn’t really make much sense.

Oh shut the fuck up, Freddie, no-one likes you.

 

It’s quite remarkable this came out at the end of the N64’s life, whilst you get occasional flair in graphics, it’s mostly bad 3D polygons (Shaggy has about 1 pixel width arms) that it wouldn’t look out of place on the PS1. The writings just as bad, it tries to recreate the dialogue from the cartoon, but because it’s just text, it feels boring to read and just plain bad. Freddy will always ask you to search for clues, Daphne will always state the obvious and Velma, for all her knowledge pretty much doesn’t do anything until you collect all the pieces of the trap, apart from get kidnapped and have her glasses taken away, and oh boy does she make a spectacle of the fact she can’t see without her glasses (spectacle, glasses, get it. Hur hur hur). I still would though.

Ladies and Gentlemen, the worlds worst security guard...

Scooby Doo: Classic Creep Capers is just awful. The camera angles are terrible, the controls worse, the menus are fiddly and the dialogue boring. It’s predictable, it’s dull and almost painful to play and I don’t wish it on anyone. I actually recommend playing Resident Evil instead, even if you are a 7 year old, even if you find yourself traumatised, you’ll at least remember the experience. Zoinks indeed.

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